Coming soon

Figma UI to Blender

Move Figma UI layouts into Blender faster.

Export UI from Figma and import it into Blender with editable text, clean hierarchy, and shader controls.

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The problem

Rebuilding UI in Blender takes too long.

If you make SaaS videos or app animations, you usually have to rebuild the interface inside Blender by hand. That means exporting images, placing layers, fixing scale, and organizing everything again.

The workflow

Export from Figma. Import into Blender.

Select a frame or a set of components in Figma, export them with the plugin, then import everything into Blender with one button. The addon keeps the layout structure, so the UI lands in Blender already organized.

Editable text

Text stays editable inside Blender.

The addon does not flatten every label into a PNG. Text comes into Blender as real editable text, so you can still change words, adjust fonts, and animate it like normal Blender text.

Clean hierarchy

Move one component and the children move with it.

The importer keeps parenting from the Figma structure. If a card has text and icons inside it, they stay attached to that card in Blender. You can move the main object and the whole component follows.

Shader control

Choose which UI parts should feel 3D.

Imported UI uses a shared UI shader. You can create a separate shader for selected parts, then switch them from emission to Principled BSDF if you want shadows, lighting, or a more 3D look.

Render control

Turn off shadows where they make the UI look worse.

Some UI elements should react to light. Some should stay clean. The addon is being built with simple controls for things like shadow behavior, so text or glowing elements do not mess up the final render.